Because of this the more damage you deal the more you heal and the less of your own healing items you need to expend which translates into longer trips when doing things like bossing. This is because there are lots of ways in the game to heal by dealing damage to an enemy. The other general thing to know is that power armor is 9/10 times your best option once you become a higher level player. The accuracy drop is per piece which means your hit chance can become virtually non-existent. You don't try to use magic while wearing full iron armor, you don't try to range while wearing blue mystic robes, and you don't try to melee while wearing full dragonhide. The general rule is that you never try to fight with a style that doesn't match your armor. Weapon is what will determine the majority bulk of your damage accessories like rings and pendants offer small bonuses to armor but tend to have lots of utility or special qualities to them. If you want to improve your accuracy with an actual buff that's done by your weapons and various jewelry/accessories. This means 9/10 times you don't want to use hybrid armor outside of specific content as hybrid armor tends to have a variety of unique set effects (effects that trigger in battle when wearing the full set of armor or in some cases as little as 3 pieces). So if T70 defense is 297 then Hybrid armor has a defensive rating of 226. Hybrid armor as covered offers balanced defenses and accuracy but it's MUCH weaker than armor of its level, a tier 70 hybrid armor has the stats of a tier 55 armor. Power armor offers lower defensive buff but adds a damage boost. Hybrid armor armor offers no accuracy penalty to any style.Īs for the classes Tank armor grants high defense and is the only one that offers HP boosts. The idea is the metal and leather armors aren't conductive to magic, the leather and robes aren't conductive to hacking away with a sword, and the metal armor and robes are to bulky to have the finesse needed to properly use a bow. Hybrid armor has no style but offers equal defense against all 3 styles.Īccuracy wise melee armor will drop your accuracy in range and mage, mage armor drops your accuracy in melee and range, and range drops your accuracy in mage and melee. Range armor is typically made with material resistant to magic but isn't sturdy against physical blows of melee attacks. Mage armor is enchanted to be resistant to the impact from melee weapons but arrows pierce right through the cloth. The classes are Tank armor, Power armor, and Hybrid armor while the styles are Melee, Magic, and Range.ĭefensively Melee style armor is strong against the piercing power of an arrow but it's weak to the magical powers of spells. So the full view of the system logic/basics are this.Īrmor is broken down into 3 classes and 3 styles.
0 Comments
Leave a Reply. |